Inside Fallout, Gaming’s Most Unexpected Small Screen Triumph

The post-apocalyptic TV series is back to Prime Video, and it's safe to say that audiences were delightfully shocked by the caliber of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it managed to capture multiple facets of the player's journey.

We followed vault-dweller Lucy, striving to do the right thing and finding that the wasteland made that exceptionally challenging; Max, the militant faction initiate, who starts doubting his faction's dogma and causes a lot of havoc in powered exoskeleton; and the Ghoul, a standout performance who has completely shed any ethical bearings out in the irradiated wastes.

Setting the Stage for the Second Season

The debut season's conclusion disclosed a major secret about who helped cause the global annihilation that trapped a society in bomb-proof bunkers for an extended period. It also raised several enigmas unresolved for the second season – and, now, expectations are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says the show's co-creator.

“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” adds Todd Howard. “We are thrilled with the response to the show, so now people are arriving with more excitement and different expectations.”

The Mojave Beckons for the Next Installment

The new season is taking place in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the series, despite the fact that it was technically flawed at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That dusty, desolate iconic highway vibe of the game is so much enjoyable to incorporate into the show.”

In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators indicate that it does reference the gamer's experience.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its makers insisted on real props and locations were built, reflecting the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The primary goal of an adaptation, particularly of a interactive medium, is to seem like it’s authentic.”

In fact, pretty much each creature you see on-screen is physical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is made by skilled directors who are also longtime fans, with the help of the original creators behind the video games. This shared passion for the lore is clear in the finished show.

The new batch of episodes is debuting on a weekly basis rather than as a binge-able batch, offering a different experience from the first season. This approach will allow for a new viewing experience, something the creators themselves are looking forward to observe.

“It has more depth, it’s larger in scale, it’s funnier, it has a lot of revelations,” promises Howard. “I can't wait to seeing what people think.”

Jon Wong
Jon Wong

Alex Thornton is a writer and productivity enthusiast who explores the intersection of technology and daily life.